Loot table 5e7/3/2023 I don't want to only hand the party weapons that they're predisposed to using but I also don't want everything I give them to be useless. If there isn't anything like this, then what techniques for assigning these sorts of items have you found to work well in your own game? a table that includes all weapon types - if I've rolled a weapon, or all 2nd level spells - if I've rolled a second level spell scroll). Is there any official guidance that I've missed? Have any other tables been published that I can roll on to assign these things randomly (i.e. When I roll any of these items on the treasure tables, how should I decide what to assign to my party? None of these rolls refer to specific items. Spell scrolls (cantrip or levelled spell). Most of the rolls on the treasure tables generate specific items, however, there a number of items that are a bit vaguer: Whether they should simply be sold for coin or traded away for potions. While some rolled items will be exactly what the party need/want others may prompt difficult decisions about who would benefit most from using them or That way the items they find won't always be obviously suited for one party member specifically, or maybe for any party member at all. So rolling treasure randomly really appeals to me. I want the world to feel organic and alive outside of their campaign - rather than just created for their exact needs. I'm currently creating my first completely homebrew campaign and I'm planning on using the the DMG treasure tables (p.136 - 149) to generate treasure in my campaign.
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